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redleaf_game_design [2010-06-04 07:45] – davegriffiths | redleaf_game_design [2010-06-17 08:04] – davegriffiths | ||
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- | This is an initial game design for ' | + | ======Germination X====== |
+ | |||
+ | This is an initial game design for Germinator X - a permaculture game for social networking platforms. | ||
Very rough hand wavy stuff, feel free to poke in new directions. | Very rough hand wavy stuff, feel free to poke in new directions. | ||
Line 125: | Line 127: | ||
* User model | * User model | ||
* Permaculture rule system running on the server | * Permaculture rule system running on the server | ||
- | | + | * Data driven plant descriptions/ |
- | * First pass boskoi/ | + | |
- | | + | Alpha testing: Seeing if the permaculture rules work for a simple system. Time now to iterate this until it's satisfactory. From this point on plants can be added in parallel to the development. |
* Player guilds | * Player guilds | ||
* Player energy system | * Player energy system | ||
+ | * First pass companion | ||
+ | * First pass boskoi/ | ||
+ | |||
+ | Beta testing: Concentrating on the companion and player/ | ||
+ | |||
+ | * Visualisation of pestilence and weather | ||
+ | * More companion types | ||
* Seasons | * Seasons | ||
* Adding more regions | * Adding more regions | ||