Differences
This shows you the differences between two versions of the page.
Both sides previous revision Previous revision Next revision | Previous revision Next revisionBoth sides next revision | ||
redleaf_game_design [2010-06-04 07:34] – davegriffiths | redleaf_game_design [2010-06-04 07:53] – davegriffiths | ||
---|---|---|---|
Line 116: | Line 116: | ||
* Plants foraged in boskoi replenish your energy in the game. | * Plants foraged in boskoi replenish your energy in the game. | ||
* As your guild improves, so boskoi unlocks secret plants in your city. | * As your guild improves, so boskoi unlocks secret plants in your city. | ||
+ | |||
+ | ======Road Map====== | ||
+ | |||
+ | * Flash/HTML5 clientside isometric graphics engine [done] | ||
+ | * Large world navigation mechanic [done] [[http:// | ||
+ | * Persistent server process storing plant/world information [in progress] | ||
+ | * Integration with facebook | ||
+ | * User model | ||
+ | * Permaculture rule system running on the server | ||
+ | * Data driven plant descriptions/ | ||
+ | |||
+ | Alpha testing: Trying the permaculture rules for a simple system. From this point on plants can be added in parallel to the development. | ||
+ | |||
+ | * Player guilds | ||
+ | * Player energy system | ||
+ | * First pass companion | ||
+ | * First pass boskoi/ | ||
+ | |||
+ | Beta testing | ||
+ | |||
+ | * More companion types | ||
+ | * Seasons | ||
+ | * Adding more regions | ||