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marine_colab:workshop_201507 [2015-07-10 15:46] – nik | marine_colab:workshop_201507 [2016-08-10 08:09] (current) – [Techniques in detail] nik | ||
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The **[[plastic_pollution_experiment|Plastic pollution]]** experiment centred on the question "how could me make London single use plastic bottle free by 2016" | The **[[plastic_pollution_experiment|Plastic pollution]]** experiment centred on the question "how could me make London single use plastic bottle free by 2016" | ||
- | After some background research conducted in Portugal and UK it was determined that it was not a crazy idea, and while it has a niche focus with a single issue, it is bold enough to be interesting. The experiment involved key informant interviews with 20~30 individuals directly involved with the issue. Data from sewage & waste companies in the UK was referenced. There could be a lot to learn from the various initiatives ot reduce plastic bag use and projects like [[http:// | + | After some background research conducted in Portugal and UK it was determined that it was not a crazy idea, and while it has a niche focus with a single issue, it is bold enough to be interesting. The experiment involved key informant interviews with 20~30 individuals directly involved with the issue. Data from sewage & waste companies in the UK was referenced. There could be a lot to learn from the various initiatives ot reduce plastic bag use and projects like [[http:// |
**ideas / next steps** | **ideas / next steps** | ||
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===Game On!=== | ===Game On!=== | ||
- | (...) | + | |
+ | The **[[game_on_experiment|Game on]]** experiment is looking at way to get the public more involved in influencing decision making process, in particular habitats directive. The experiment involves developing a game (board or computer game) to test the ideas. | ||
+ | |||
+ | The intitial conclusion is that it probably wouldn' | ||
+ | * some kind of simulation for NGOs to help decision making wrt. campaigning could improve quality of outcomes. | ||
+ | * an advocacy training tool to help NGOs understand legislative process, stakeholder analysis, negotiations | ||
+ | * a game aimed at wider public, interested in involved in marine issues would need to be more ' | ||
+ | |||
+ | **Method** | ||
+ | * various discussions with young gamers (n=10~15 age ~10yrs) were held | ||
+ | * discussions with existing stakeholders were held (internal) | ||
+ | * simple example games described | ||
+ | |||
+ | **Conclusion** | ||
+ | * general ocean education game could be interesting | ||
+ | * " | ||
+ | |||
+ | **questions & comments** | ||
+ | * tie in with existing BBC projects, perhaps with new Ocean documentaries | ||
+ | * other existing opportunities? | ||
+ | * campaign / advocacy game sounds like a good idea (perhaps w. book "How to Campaign" | ||
+ | * existing game from ' | ||
+ | * that games could be kept simple for training | ||
==== Evaluation and Feedback about the experiments==== | ==== Evaluation and Feedback about the experiments==== | ||
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==== Evaluation and Feedback about the Marine CoLAB so far=== | ==== Evaluation and Feedback about the Marine CoLAB so far=== | ||
- | (...) | + | |
+ | The participants place most value the collaboration with everyone involved. They appreciate that the workshops have given them time to get to know each other, to learn about the expertise that exists in the group and hear about each other' | ||
+ | |||
+ | For the future, participants are wondering how to create initiatives that are greater than the sum of the work they currently do as individual organisations. More work on stakeholder engagement is needed, as is finding the right balance between inward and outward focused work. Another concern is whether the Marine CoLAB should focus on one or several initiatives. Focusing on a single initiative would have the benefit of everyone’s contribution, | ||
==== Retrocasting and Extrapolation ==== | ==== Retrocasting and Extrapolation ==== | ||
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* Retrocasting & Extrapolation. (ref. http:// | * Retrocasting & Extrapolation. (ref. http:// | ||
* Outcome Pathways Design. | * Outcome Pathways Design. | ||
- | * Evaluation. (what, so what, now what? | + | * Evaluation. (what?, so what?, now what? |
* six ways of thinking | * six ways of thinking | ||
+ | ---- | ||
+ | some [[: |