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communication_of_science [2007-10-12 10:35] theunkarelsecommunication_of_science [2007-10-12 11:46] theunkarelse
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-=== PCST: Public Communication of Science and Technology ===+=== New Media and PCST: Public Communication of Science and Technology ===
  
 Notes from the __Sharing Knowledge__ conference organized by the __Da Vinchi Institute__ in Amsterdam.\\ Notes from the __Sharing Knowledge__ conference organized by the __Da Vinchi Institute__ in Amsterdam.\\
  
 +== Some of this may be useful for our research into an ARG for groworld, what attracts people, what problems are associated with informative games, etc. ==
  
  
  
-=== Communication of Science and New Media === 
  
- +==== > Role of Gaming in PCST: ====
- +
-=== > Role of Gaming in PCST: ===+
 ---- ----
  
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 PSI/PSR affective dispositions. This is of mayor importance. The success of a tv-show or game (MMOG) or a film depends very much on the popularity or unpopularity of show-hosts, avatars, movie-stars. Do we feel related, this is crucial to success.\\ PSI/PSR affective dispositions. This is of mayor importance. The success of a tv-show or game (MMOG) or a film depends very much on the popularity or unpopularity of show-hosts, avatars, movie-stars. Do we feel related, this is crucial to success.\\
  
-== ConclusionPCST has to target these three needs just like entertainment has to and gaming meets them better than any other media. ==+=== Conclusion. === 
 +**PCST has to target these three needs just like entertainment has to and gaming meets them better than any other media.**
  
-Notes:+== Notes: ==
   * **the popularity of destruction**. We like things exploding, falling over, and crashing, especially old and expensive things. Vorderer speculates that this tapps into a deep longing for change and renewal and the liberation from existing structures. The collapsing of the World Trade Center has overtaken the Challenger-explosion as the most broadcast picture of all time.   * **the popularity of destruction**. We like things exploding, falling over, and crashing, especially old and expensive things. Vorderer speculates that this tapps into a deep longing for change and renewal and the liberation from existing structures. The collapsing of the World Trade Center has overtaken the Challenger-explosion as the most broadcast picture of all time.
   * **The budged for research into education in the USA is dominated by exploring the use of avatars as a learning tool**.   * **The budged for research into education in the USA is dominated by exploring the use of avatars as a learning tool**.
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-=== > Games and Learning. ===+==== > Games and Learning. ====
 ---- ----
-Lecture by Ute Ritterfeld.+Lecture by Ute Ritterfeld.\\
  
-If kids would only devote this kind of attention to their education.+**Games, if kids would only devote this kind of attention to their education.**
  
 == Three ways to improve learning: == == Three ways to improve learning: ==
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   - blending paradigm: (as she calls it) enjoying the process of learning.   - blending paradigm: (as she calls it) enjoying the process of learning.
  
-== Serious Games==+== Serious Games, some statistics: ==
  
 Ritterfeld looked into serious games in the English language.\\ Ritterfeld looked into serious games in the English language.\\
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 +== Attributes of the Perfect Educational Game. ==
  
-== Conclusion.==+  * scaffolding learning environment. 
 +  * encourages self regulated learning. 
 +  * is a safe and private environment. 
 +  * challenges you to go beyond impasses and problems. 
 + 
 + 
 +=== Conclusion.===
  
   * Games can be shallow entertainment, but they can also give very meaningful experiences to people.   * Games can be shallow entertainment, but they can also give very meaningful experiences to people.
   * Games are excellent at keeping the attention of individuals.   * Games are excellent at keeping the attention of individuals.
-  * deliberate and sustained practice is the most imporant factor in learning, not just talent.+  * deliberate and sustained practice is the most important factor in learning, not just talent.
   * future games will respond to the learner state more closely to give the optimal challenge level by monitoring physical behavior:   * future games will respond to the learner state more closely to give the optimal challenge level by monitoring physical behavior:
     * hart rate and other physiological measures.     * hart rate and other physiological measures.
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     * monitor voice and language.     * monitor voice and language.
  
-== Attributes of the Perfct Educational Game. == 
  
-  * scaffolding learning environment+==== > Transaction approach to Interactive Learning==== 
-  * encourages self regulated learning+ 
-  is a safe and private environment+Lecture by Jaqueline Broerse.\\ 
-  * challenges you to go beyong impasses and problems.+---- 
 +**Science communication and public health.** 
 + 
 +== Two Models: == 
 + 
 +|        ^ model        ^ methods                             ^ influences ^  
 +^ old    | transmission | top down dissemination of knowledge | public     | 
 +^ new    | transaction  | consultation / dialog / discussion  | scientists | 
 + 
 +In the transaction model scientists and general public meet on equal terms and share their knowledge. 
 + 
 +This leads to a win /win situation: 
 +  - More contextualized science. 
 +  - More societal legitimacy of science. 
 +  - More implementation of research.
  
 +Anticipated problems:
 +  * small impact on policy and science.
 +  * little public interest.
 +  * results are not representative in any general sense.
 +  * expensive.
 +  * how to deal with science-illiteracy among non-scientific participants.
  
  
  
  • communication_of_science.txt
  • Last modified: 2007-10-12 12:42
  • by theunkarelse