evaluating the tgarden system
txoom user testing
child play environments - instead of putting them into playgrounds, you put them into playSpaces like tgarden
research on play and play spaces
extract the heuristics of playspaces
psychology, play/learning,
–> unpredictable behaviour - materials that can be transformed in different ways
the environment should be changeable (sandcastles better than dead tree trunks)
free movement, spontaneity, flexibility
'hypothetical constructs' that jehan read are too abstract - unable to test it
subject matter and subject testing - a very fuzzy research method
this week @ FoAM - made the subject matter is even fuzzyier
in HCI - u have to know your users - top down approach - building a user model before making a product
yahoo site design - middle out approach - top down + darwinian approach to selecting what works - everything that doesnt lead to a purchase - iterative process
design/design forecasting how do designers categorise people not for mentality groups — send info.!
what is the goal of txoom?
effectiveness of responsive spaces
in artistic projects do we have to tailor things to the users or should we tailor for rupture?
difference in testing effectiveness of design products and artistic spaces
designing an experiment for just children:
people with given goals - with games
people without goals - without games
project should be done by may - she needs our input in the process